

Materials can also be imported (proprietary "substance" format). Additional clothes can also be imported through OBJ, either with regular texturing or with a special color map that allows the use of Substance Painter materials. Starting with one of many building blocks and presets (body parts, clothes, hair), the characters can be customized in many ways, both through body shape adjustment (the clothes and hair automatically adjust to the new body shape) and through texture/material adjustment (texture maps are generated on-the fly, depending on the material settings, using the Substance Painter framework).Īdditional body shapes can be imported via an OBJ file (as long as their UV map is consistent with the original models). Whip up some three-dimensional people almost as easily as creating your avatar in a video game. Hands-on: Adobe’s new Fuse CC lets beginners take baby steps into 3D modeling Here is a MacWorld article about the program (Fuse CC version) and its integration with Adobe Photoshop CC: Elaborate character design is also possible, but it requires some additional work (custom clothes/hair). It is especially suitable for non-modelers who want to quickly populate a game project with decent-looking character assets.
ADOBE FUSE CUSTOM CLOTHING FOR MAC
hold a left click on the Fuse CC icon and mash the Enter key).įuse in a nutshell Fuse (a computer program available both for Mac and Windows) is an environment where one can create a variety of humanoid characters (3D models) that can be freely used in any project (still renders, video renders, games). On Windows, Fuse CC has a counter-intuitive defect that keeps it from launching unless you spam clicks and Enter keypresses (e.g. However, one can have the best of both worlds by migrating Fuse 1.3 content into Fuse CC.

The lower-poly characters of Fuse 1.3 can also be considered a plus. At the time of writing, Fuse CC is the more functional version (mostly because of fully featured auto-rigging), whereas Fuse 1.3 has a more complete clothes/hair library. The procedure for adapting Fuse/Mixamo characters to the UE4 engine is detailed below. The Fuse environment is very good as compared to MakeHuman in terms of user-friendliness and customization. This is a short introduction to Fuse (both the Steam-bound 1.3 version and the Adobe-owned Fuse CC), oriented towards making characters for IonEyes.

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